Front cover image for The meaning of video games : gaming and textual studies

The meaning of video games : gaming and textual studies

"Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies - which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception - can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Facade, Nintendo's Wii, and Will Wright's Spore, the book explores the ways in which textual studies concepts - authorial intention, textual variability and performance, the paratext, publishing history, and the social text - can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made."--Jacket
Print Book, English, 2008
Routledge, New York, 2008
x, 198 pages : illustrations ; 23 cm
9780415960557, 9780415960564, 9780203929926, 041596055X, 0415960568, 0203929926
272566873
The game of Lost
Collecting Katamari damacy
The Halo universe
The game behind Façade
The Wii platform
Anticipating Spore