ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... shown in Figure 1. Before going on, understanding why you had to import the TextField and Spriteclasses is important ... example, you'll find classes like TextField, TextFormat, and other related classes for doing stuff with text. Table.
... example, suppose you have agraphic for a logo that you use frequently. The. Loader. instance lets you load the image ... shown in Example 3 as. LogoLoader.as. Example 3. (download this code sample at http://examples.oreilly.com ...
... Example 4 loads two images, but the second image needs toload beneath the first image. To achieve that, the example uses the. addChildAt(imageRef,. depth). method. Opena new ActionScriptfileandenter the code shown in Example 4. Savethefile ...
... shown in Example 3 (at left) and Example 4(at right). It also shows what happens if. addChild(). insteadof. addChildAt(). were used in Example 4. The figure on the left shows the logo with the starimage hidden behind the palm tree because ...
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