ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com. Packages and Classes Probably the most important feature to grasp.
William Sanders. Packages. and. Classes. Probably the most important feature to grasp about ActionScript 3.0is howtowork with packages and classes. In fact,your entire workflow initially restson your ability to recognize thatyou onlydeal ...
... classes you need. When your program runs, it does so far more efficiently and faster and it won't take up as much memory because you just "packed" what was required»and nothing more. Finding. the. Right. Package. and. Class. In the ...
... packages where classes are organized along with a brief description ofeach. Table 1. ActionScript 3.0 Packages Package Name Description adobe.utils Used by Flash authoring tool developers flash.accessibility Two accessibility classes ...
... classes for wide range of tasks such as setting and clearing intervals, escaping and unescaping UTF-8 code, getting class names and setting timers flash.xml XML-related classes (XMLSocket class is in flash.net package) The more you use ...