ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... display programming works, implement thefollowing steps: 1. Open a new Flash document and click on the first keyframe. 2. Open the Actions panel and enter the script shown in Figure 3. Figure 3. Script to place a shape in a Sprite.
... keyframe on the timeline using the Actions panel, all of the packages are automatically loaded. Your scripts are nowhere near as efficient because they are hauling the overhead of unused packages and classes. To employ the. imports.
... keyframe and adding the code to the Actions panel: textLoad.y=100; Name thisfileas TextLoader.fla and save it in the same. vartextLoad:TextLoader=new TextLoader("Schopenhauer.txt"); this.addChild(textLoad); textLoad.x=100; var fourMore ...
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