ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... document through the Document class 2. Save the Flash documentas. TextSimple.fla. in the same folder as the. ShowText.as. file. 3. Select Control ®Test Movie(short cuts: PC =[Cntrl + Enter]; Mac = [Apple + Return]), and in the middle of the ...
... Save the file and test it. Nowthat youhavea listing and avisual reference to display programming, you can better understand its structure. In Line9, using the addChild() method, the Sprite instance.
... file is 545bytes, while usinga class generates only 451 bytes»a 104-byte ... files. (It replaces the. MovieClipLoader. class from ActionScript 2.0.) For example ... save the script shown in Example 3 as. LogoLoader.as. Example 3. (download ...
... file you want. This class is accessed directly from the Flash document using code placed on the timeline. Place the ... save it in the same. vartextLoad:TextLoader=new TextLoader("Schopenhauer.txt"); this.addChild(textLoad); textLoad.x ...
William Sanders. textLoad.y=100; Name thisfileas TextLoader.fla and save it in the same folder as the TextLoader.as file ... saved in a text file: Quote ✎ The discovery of truth is prevented more effectively, not by thefalse appearance ...