ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... create programs inone of three styles. First, designers tend to select a stage object (such as a button or movie clip) and enter short scripts using the "on" function. For example, a designer might have a button that moves a movie clip ...
... create an object container (DisplayObjectContainer object) that's placed on the stage, and then you'll place a Shape ... created the square that appears on the stage below the script. To reproduce this little application and help ...
... you whoare primarily graphic designers, you should look at ActionScript 3.0 as an opportunity to better control images created in other applications. Also, keep in mindthat. Figure 5. Loaded images without (left) and with (right)
William Sanders. control images created in other applications. Also, keep in mindthat you canstill decorate thestage with vector graphics created in Flash and position other graphics aroundthem using ActionScript 3.0. Loading. and.
... creates a text field and places the loaded text (URLLoader instance. data. property) into the text field. The. addChild(). function wraps up the process by displaying the text field. This class has a level of abstraction that allows for ...