ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... class window inthe Properties panel, typeinthe class name,. ShowText,. as shownin Figure 1. Figure 1.The script is associated with the Flash document through the Document class 2. Save the Flash documentas. TextSimple.fla. in the same ...
... classes are organized along with a brief description ofeach. Table 1. ActionScript 3.0 Packages Package Name Description adobe.utils Used by Flash authoring tool developers flash.accessibility Two accessibility classes flash.display A ...
... classes. If you click on a class you want to import, the right column shows all the information for that class, including properties, methods, constants and other information about the class. At the top it shows the package path. For ...
William Sanders. character, an asterisk (*), instead of placing the name of ... classes you need because it loads everything in the package. However, while ... class. imports. tells you what's going on in your script when you come back to ...
... class. The class name is. ActionSquare,. and the file should be saved as. ActionSquare.as. Example 2. (download this code sample at http://examples.oreilly.com/actionscript3qr) package { import flash.display.Shape; import flash.display ...