ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... supporting BitmapData class and bitmap caching flash.media Video, Sound, Camera, Microphone, and related classes package { import flash.display.Sprite; import flash.display.Loader; import flash.net.URLRequest; public class.
... Loader. class. This class lets youload external graphic or SWF files. (It replaces the. MovieClipLoader. class from ActionScript 2.0.) For example, suppose you have agraphic for a logo that you use frequently. The. Loader. instance lets you ...
... Loader; import flash.net.URLRequest; public classLogoLoaderextends Sprite { public function LogoLoader():void { var logoLoader:Loader=new Loader(); var logoup:URLRequest=new URLRequest("logo.gif"); logoLoader.load(logoup); addChild ...
... Loader; import flash.net.URLRequest; public class LogoLoaderAt extends Sprite { public function LogoLoaderAt():void { var starLoader:Loader=new Loader(); var logoLoader:Loader=new Loader(); var starup:URLRequest=new URLRequest("star.png ...
... Loader class for loading external text files; it uses the URLLoader class instead. Moreover, the URLLoader is in the flash.net package and not the flash.display package. One reason for this difference is the content that loads with the ...