ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... Flash document, and in the Document class window inthe Properties panel, typeinthe class name,. ShowText,. as shownin ... folder as the. ShowText.as. file. 3. Select Control ®Test Movie(short cuts: PC =[Cntrl + Enter]; Mac = [Apple + Return]) ...
William Sanders. a class of your own, and call them from the Document class in the Flash document. (This technique is employed in Example 1.) So,fora good dealofyour codework, you'll be using ActionScript files (.as files) instead of ...
... Flash document, and in the Document class, type LogoLoader. You can substitute logo.gif for any image file you have on hand; be sure to place the image in the same folder where you have saved the LogoLoader.as file. When you test the ...
... files. Example 4. (download this code sample at http://examples.oreilly.com/actionscript3qr) starLoader.x=247; starLoader.y=75; } } } In a Flash document file,. package { import flash.display.Sprite; import flash.display.Loader; import ...
... Flash document file, type in. LogoLoaderAt. in the. Document. classwindow andtest theapplication. Figure 5 shows the results of the code shown in Example 3 (at left) and Example 4(at right). It also shows what happens if. addChild ...