ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts"O'Reilly Media, Inc.", 2007年1月18日 - 74 頁 ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. |
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... ActionScript 3.0 Programmlng: Overview, Getting Started. and Examples of New Concepts B) Bill Sanders EéwQIQIZ 256% tiééii; hall; a ISBN' 978-0-596-52923'9 Holoaso Dillfli January I9. 2007 The release of ActionScript 3 .0 repn'sents the ...
William Sanders. ActionScript 3.0 Programming: Overview, GettingStarted, andExamples ofNew Concepts. William. Sanders. Copyright © 2007 O'Reilly Media, Inc. January 19, 2007 Abstract The release of ActionScript 3.0 represents the most ...
William Sanders. learning ActionScript 3.0, but you're also learning all the ECMAScriptobased languages to come. Insteadof being the languagejustfor Flash9 and Flex 2, ActionScript 3.0 is the language ofthe Internet. Invitation. to.
... ActionScript from other object-oriented programming (OOP) languages such as Java orC#.These developerswill find thenew ActionScript very similar towhat they are used to seeing in theseother OOP languages. Because ActionScript 3.0 ...
William Sanders. Packages. and. Classes. Probably the most important feature to grasp about ActionScript 3.0is howtowork with packages and classes. In fact,your entire workflow initially restson your ability to recognize thatyou onlydeal ...