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HUNT THE WHISTLE.

A key, or something similar, is used for this game, and is called the whistle. The one in the centre of the circle must be ignorant of the game, or else the fun is all lost. Those who compose the circle keep their hands in motion all the time, as if they were passing the whistle, in the same manner they do in Hunt the Slipper; and frequently some one whistles, to make the hunter think it is passing through their hands at that instant. But, in fact, some one before the game begins manages to fasten the string of the key, either with a pin or a button, upon the back of the hunter herself. It makes a great laugh to see it whirling round her, as she turns at every whistle. But I don't like this game very well. There is deception in it; and even in play all should be fair.

TIEROE, OR TOUCH THE THIRD.

In this game the company stand two and two in a circle excepting in one place, where they stand three deep, thus:

One stands outside of the circle, and is on no account allowed to go within it. The object is to touch the third one, wherever he finds her: but when he attempts this, she darts into the

circle, and takes her place before some of the others. Then

the third one who stands behind her becomes the object; but she likewise slips into the circle, and takes her place in front of another. The pursuer is thus led from point to point in the circle, for he must always aim at one who forms the outside of a row of three. Any one caught, changes places with the pursuer. This game affords charining exercise. Sometimes they agree that the pursuer may touch the third one with his handkerchief—which he is of course more likely to effect than by touching with his hand.

SEE-SAW.

This consists in riding on a board, placed across a block of wood or a low fence. The block must not be placed in the middle, but much nearer one end than the other. A little girl seats herself on one end, and her companion on the other. As one rises, the other sinks; and thus a constant and pleasing motion is obtained. board securely placed.

Care should be taken to have the

TWINE THE GARLAND, GIRLS!

This is a simple kind of dance. A line of young ladies take hold of each other's hands: one stands perfectly still, while the others dance round her, winding and stopping— winding and stopping—until they are all formed into a knot. Then they gradually untwist in the same manner. As they form the knot, they sing, "Twine the garland, girls!" and when they unwind: they sing, "Untwine the garland, girls'

WASH MY LADY'S DRESSES.

This somewhat resembles a dance.

Two stand face to face, each laying her right hand upon the left hand of the other. They swing their arms, slowly and gracefully, first to the right side, then to the left, three times each way, singing, "Wash my lady's dresses! Wash my lady's dresses!" They then part; each one places the palms of her hands together, and moves them up and down three times, to imitate the motion of rinsing clothes, singing all the time, "Rinse them out! Rinse them out!" The next motion is much prettier. They take hold of hands as in the beginning; the arms on one side, are raised so as to form an arch; each one stoops, and passes the head under; this brings them back to back. The arms on the other side are then raised, and the heads passed through; this brings

them again face to face. This should be done very rapidly, singing all the time, "Wring them out! Wring them out!" After this motion has been repeated three times, they stop suddenly, and clap hands thrice, singing, " And hang them on the bushes!" Where this is played by several couples, who keep time with each other, it is very graceful and animated.

I SPY!

This game is usually played out of doors; because more convenient hiding-places are to be found there. All the company hide, except one; who is kept blinded, until she hears them call, "Whoop!" She then takes the bandage from her eyes, and begins to search for them. If she catches a glimpse of any one, and knows who it is, she calls her by name, "I spy Harriet!" or "I spy Mary!" The one who is thus discovered, must start and run for the place where the other was first blinded. If she do not reach the spot, without being touched by her pursuer, she must take her place.

JACOB! WHERE ARE YOU?

This game is very similar to Blind Man's Buff. One of the company is blindfolded; after which one of the little girls takes a bell and joins the rest of her companions. The one who jingles the bell is called Jacob; the blindfolded one goes round, saying "Jacob! where are you?" In answer to which Jacob jingles the bell. The blinded one follows the sound; but Jacob dodges about in every direction—sometimes at the farthest corner of the room,—sometimes impudently shaking her bell in the very ear of her pursuer. If caught, they change places.

HIDE AND GO SEEK!

One goes out of the room, while the others hide a thimble, pocket handkerchief, or something of that sort. When they are ready, they call "Whoop!" and she enters. If she moves toward the place, they cry, "You burn!" "Now you burn more!" If she goes very near, they say, "Oh! you are alinost blazing!" If she moves from the object, they say, "How cold she grows!" If the article is found, the one who hid it must take the next turn to seek for it.

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