Racing the Beam: The Atari Video Computer System

封面
MIT Press, 2009年1月9日 - 192 頁
A study of the relationship between platform and creative expression in the Atari VCS.

The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

搜尋書籍內容

讀者評論 - 撰寫評論

讀者評等

5 顆星
2
4 顆星
5
3 顆星
2
2 顆星
0
1 星級
0

LibraryThing Review

用戶評語  - neuroklinik - LibraryThing

A decent early effort in the platform studies genre, this book suffers a touch due to a disorganized feel and shortage of content. While there's a good mix of both technical and contextual/historical ... 閱讀評論全文

LibraryThing Review

用戶評語  - davemee - LibraryThing

A fantastic history of one video gaming platform, told through a selection of games. Each of these sections discusses the unique and distinct features of each title, telling the story of the evolution ... 閱讀評論全文

已選取的頁面

內容

1 Stella
1
2 Combat
19
3 Adventure
43
4 PacMan
65
5 Yars Revenge
81
6 Pitfall
99
The Empire Strikes Back
119
8 After the Crash
137
Afterword on Platform Studies
145
Notes
151
Bibliography
159
Index
169
版權所有

其他版本 - 查看全部

常見字詞

關於作者 (2009)

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and Exploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).

書目資訊