The Meaning of Video Games: Gaming and Textual StrategiesRoutledge, 2008年4月11日 - 208 頁 The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made. |
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Gaming and Textual Strategies Steven E. Jones. The. Meaning. of. Video. Games. The Meaning of VideoGamestakes a textual studies approachtoan increasingly important form of expression in today's culture. It begins by assuming that video ...
... games are meaningful—not justassociologicalor economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. The growing number of game studies scholars anddedicated academic programswould ...
... games (in my age cohort and younger this is statisticallypretty likely), there isa sense that what literary scholars ... of games—Marioas the Herowith a Thousand Faces, say. Such trivial exercises ingame interpretation areparodiedin ...
... of games. Younger scholarswho specializeinthe study ofgames, manyof them with gamedesign experience, have begun tobuildand teach inand thesededicated programs. Around2001, awholly dedicated academic areaarose,much of it indebtedtothe ...
... for game, in order to focus on its attention to play, rules, and constraints, when it comes to understanding games ... of playing Tomb Raider? Whatisit, they asked,that thesediverse games have incommon,in theiressence, as games?In part ...
內容
The game of Lost 19 | |
Collecting KatamariDamacy47 3 The Halo universe 69 4 The game behind Façade 97 | |
AnticipatingSpore150 | |