The Meaning of Video Games: Gaming and Textual StrategiesRoutledge, 2008年4月11日 - 208 頁 The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made. |
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... games are meaningful—not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but ...
... games andahistory in Chicago theater. He loanedme PS2games when Ineededthem, discussed them theoretically, and put me in touch withacolleague ofhis, Chloe Johnston, who playedthe voice ofGracein Façade(my thanksto herin turn,for ...
... Game development and computer science programsnow offer coursesinthetheory and interpretation ofgames to theirstudents;communications or media studiesprograms include courseson games; sociology or anthropologydepartments occasionally ...
... game? Video games are tobe played, mycolleagues know.Their storiesoften appeartobe based onclichés of genrefiction and the mostpopular titles are designed andmadeby large teams,forthemost part.As formal systems they consist of fairly ...
... games are constructed and they are collaborative.They are made by social interactions ofvarious kinds rather than found in the software and hardware objects themselves. The meanings ofgames are not essentialor inherent in their form ...
內容
The game of Lost 19 | |
Collecting KatamariDamacy47 3 The Halo universe 69 4 The game behind Façade 97 | |
AnticipatingSpore150 | |