The Meaning of Video Games: Gaming and Textual StrategiesRoutledge, 2008年4月11日 - 208 頁 The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made. |
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... firstperson gun 84 3.5 Space Invaders screenshot (online emulator) 85 3.6 The IvanhoeGame (www.patacriticism.org/ivanhoe/) 95 4.1 Screenshot from Façade: Welcome 98 4.2 Screenshot from Façade: Grace and Trip 104 5.1 Actors playing ...
... firstperson puzzlegameMyst, whichI wrote in1995 and published in the online journalPost Modern Culture in 1996.) More recently, industryattuned programsin videogame design and development have begunto includecoursesin form,genre, and ...
... (firstperson shooter), tothequintessential ARG,I Love Bees, which was created tointroduce Halo 2, I examineformal and technical features as the game's reception, ofthe game theyinfluence and as they lead outward into thelarger universe ...
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內容
The game of Lost 19 | |
Collecting KatamariDamacy47 3 The Halo universe 69 4 The game behind Façade 97 | |
AnticipatingSpore150 | |