The Meaning of Video Games: Gaming and Textual StrategiesRoutledge, 2008年4月11日 - 208 頁 The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made. |
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... characters or mythical narrative structures of games—Marioas the Herowith a Thousand Faces, say. Such trivial exercises ingame interpretation areparodiedin D. B. Weiss's 2002 satirical novel, Lucky Wander Boy.Atone point the hapless ...
... character watching theactionvia satellite and surveillance camera on a“huge screen in his office. The worldasvideogame.” 16 Recentlygame theorist McKenzieWark has identified the same situation inadifferent way, emphasizing gamespace ...
... characters' avatars as they played the game and cooperated to fighta“griefer,” someone who was randomly killing ... character.” In this it resembles an earlier audio(later video) comedy sketch about aDungeons & Dragons RPG (RolePlaying ...
... characters), tothe role of the backstory,tothe conventionsof the FPS(firstperson shooter), tothequintessential ARG,I ... characters interacting with Final Fantasy characters andits highlydramatic cutscenes, furthercall into question the ...
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內容
The game of Lost 19 | |
Collecting KatamariDamacy47 3 The Halo universe 69 4 The game behind Façade 97 | |
AnticipatingSpore150 | |